gtmesh recreate
Archives a page’s current body and re-enters the write flow, so the page is rebuilt from scratch.
gtmesh recreate <slugs…> # throw away the body and re-authorWhat it does
gtmesh recreate is for when a page’s prose is wrong enough that you’d rather start over than edit. It archives the existing body and re-enters the write flow — the page goes back to writing, and the writer authors a fresh body against the current brief.
Contrast it with amend, which is a light re-seal for a body edit that isn’t a prose rewrite (the classic case being placing images). recreate is the heavy move: a full re-author.
Arguments & flags
| Argument | Description | Default |
|---|---|---|
<slugs…> | Page slugs to recreate (required) | — |
There are no command-specific flags. The global options (--project, --json, --quiet) apply.
Reads & writes
- Consumes: the named page bundles and their current
statusin the registry. - Produces: the body archived and the row returned to
writing, ready for the writer to re-author. - Commits: the registry/bundle changes — commit them alongside the new body.
Examples
gtmesh recreate /glossary/water-pump
# the page returns to `writing`; the article-writer then authors a fresh bodyRelated
amend— the lighter re-seal for non-prose body edits.- Writer & quality gate — the write flow you re-enter.
- Lifecycle & reconcile — recreate vs. amend.
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